I work with video a lot and am always wondering how these small flashing lights captivate us, and how we become numb to this phenomena of persistence of vision that brings so many images to our minds in so many[…..]
In the making of Synk, I developed a volumetric video effects pipeline for geometry and textures. Here are a few outputs from a test setup with two Kinect Azure units. All images are made in real time.
Large scale public adoption of profit motivated digital and digitally mediated environments,has proceeded largely unabated. Some of these environments have proven to be harmful,exploitative and yet remain largely unregulated. With seemingly unlimited resources, thecompanies behind these systems expand their reach[…..]
Jared Tarbell created some unique generative works, including my favourite, Happy Place http://www.complexification.net/gallery/machines/happyPlace/. This work assings colours as friends or enemies and reorganises them around a circle in generatve steps, tracing thier positions. I remade tis work in c++ for[…..]
The first presentation of an ongoing collaboration between Pouya Ehsaei and Fred Rodrigues. This performance was presented at Set Festival (from Set Experimental Art Events setfest.org) in 2015. In this performance Pouya and Fred created a bidirectional feedback system where[…..]
AudioWeather is a dataset used for training a generative audio model. The dataset is comprised of 44,800 audio recordings of Australian birds in thier natural enviroments. Each entry is annotated with geolocation coordinates, time of day, day of year and[…..]
Eye is an installation developed in 2014 for TADAEX (Tehran Annual Digital Art Exhibition)
Heavier than Air welcome you to the Human Underwater Adaptation Research Center.
The Heavy Metal Work Orchestra, a computer controlled ensemble of power tools and appliances.